Sketch vs. Adobe XD – Which UX Tool is Best for 2019

Sketch vs. Adobe XD – Which UX Tool is Best for 2019


GraphiGuyBy GraphiGuyMarch 10, 2019In UI/UX Design0 Comments38 Minutes

We are talking about Adobe XD and UX Sketch, which in its own ways, have immensely contributed in delivering the ultimate user experience. Though both these tools work towards the same objective, they are different.

.  .  .

The demand for UX / UI designers continues to grow. 2019 is no different as it sees a phenomenal prospect. However, there is also a healthy debate which continues on concluding, which amongst the two more prominent development tools in use, will win as the most preferred tool for Designers in the year 2019.

In fact, from research to complete an entire design, many ux designing tools needs for an ux designers. If you’re an apple mac os user then you can use sketch, a popular, streamlined vector graphics editor with limitless plugins that is quickly becoming an industry standard, unless you have an apple machine your simply left out. After years of absence adobe aggressively comes with Adobe experience design (Adobe XD).

Let’s take a deeper comparison about Sketch vs. Adobe XD. But before getting into it, let us see from a designer’s perspective, what are the parameters that contribute to a great design?

What makes a Great Design?

  • Free hand to create: It is very important to give the designer the complete freedom to be as creative as possible to deliver the ultimate user experience. There are certain key aspects which contribute to this which designers would like to consider, like the best operating system being used, keyboard shortcuts, vector networks and symbols.
  • Compelling Content: Content plays an extremely important role which every designer will agree with. Every design is created with content and it will only be great if it is accompanies with a compelling content. Designers would do well to include graphical and videos content along with written data, to give their design a slight edge over competitors.
  • Interactive Prototypes: Every customer would like to take a look once at what their final product could be and hence a design tool which has quick sharing option, can work wonders for every designer to continuously be in connect with his customer.

As seen while earlier in this article, Adobe XD and Sketch, which in its own ways, have immensely contributed in delivering the ultimate user experience, let’s start with Adobe XD

What is Adobe XD?

Adobe Experience Design CC or Adobe XD is a vector-based lightweight graphics editor and prototyping tool for designing and prototyping user experience for web and mobile apps developed and published by adobe Inc that was announced at Adobe MAX 2015 as Project Comet. The Adobe XD software is available for both windows and mac. It supports vector design and website wireframing, and creating easy interactive click-through prototypes. In 2016, it was launched as part of Creative Cloud.

Before that Adobe was an adding feature for UX Designers along with Photoshop and illustration, these two tools had being an amazing tools for UX designers in the period of 2013 and before. After the deprecation of Adobe fireworks, many ux designers start felt that Creative Cloud did not suitable for the current market expectations. In this impact the ux designers who have macOS start jump into Sketch. While Adobe’s response for this mass migration was a bit late, but it is worth the wait. Let’s see the comparison of Adobe vs Sketch

Sketch VS Adobe XD – User Interface and Exclusive Features

In today’s digital world, how best would you define creativity and digital design? Most of us would come close to the suitable answer. Designers these days are expected to have a mix of both creativity and digitization, in their designs. The prerequisite for the designers to achieve this objective is a good design tool. Staying with UX and UI design, we have seen Adobe XD and Sketch, coming out as the most preferred though Adobe XD is relatively new while UX Sketch has been around for a while. Let’s get deeper into them and find out where they score over each other.

User Interface

The first look at Adobe XD and a UI designer may not find too many changes when compared to Sketch. Though Adobe did not adopt the darker buttons and menus, from a designer’s perspective, Adobe comes with a taller layer panels and charismatic properties, to the right side of the screen, as seen in Sketch. Adobe is considered to have a slightly more user-friendly approach and is quite easy to learn and understand.

Repeat Grid

One of the unique features of Adobe XD is the Repeat Grid. This feature is a huge time saver for the designers when you have to design pages or screens with lists of repeating elements and you need to choose which layout and style works best. Any changes required can be done only on one element present in the repeat grid which automatically gets applied to the rest of the elements. This is truly a designer’s delight.

Prototyping

As mentioned earlier in this article, clients would always prefer to know where their product stands in the design stage. A prototype is one which gives the client, the clear picture. While we compare Adobe XD with Sketch with respect to this parameter, Adobe presents the facility of generating interactive prototypes through its vector drawing ability which can be easily shared across the web. However, Sketch would require the services of plugins to perform this activity.

Asset Panel

Adobe included the Assets panel along with the August 2017 update, an intelligent way to bring together an interactive style guide with colors, character styles, and symbols. When you modify something in the Assets panel, every use of the asset in your artwork follows. Sketch also has color variables, character styles, and symbols, and everything, but each one contained in their own panel.

Asset feature allowing the designers to publish the project’s style guide with downloadable fonts, assets, and the colors hexadecimal codes, close to the interactive prototype and an inspection feature for developer’s survey of elements inside the prototype, which is one of the next features to appear on XD on the product blog.  Already its possible in sketch also using plugins like Zeplin, this is called “handoff for developers”. One more feature being teased is the real-time collaboration inside XD, something that resembles the collaboration feature present on Google Docs and already available on other UX design tools like Figma.

Vector Networks

Taking a point out of Prototyping, Vector Networking is an additional facility available with the Adobe XD tool which helps the designer generates interactive prototypes. An opportunity to play around with Vector drawings in all likelihood fascinates a UI designer more as this facility is not available with Sketch.

Responsive Design

This soon to be introduced feature in Sketch is already a highlight of Adobe XD, for a native app. Every Design these days is thought about based on cross platform applications and adaptability to multiple devices and screen sizes. For the ever growing number of users who frequently switch between devices with varies screen sizes, Responsive designs fit to multiple device sizes seamlessly. Now as a designer if you have to create the same design again and again to optimize it for different screens, Responsive Design is the correct answer.

File formats supported

Both Sketch and Adobe XD support common file extensions while exporting and importing files. While Sketch supports files names with extensions PNG, JPG, TIFF, PDF, EPS and SVG while exporting files, it supports PNG, JPG, TIFF and bit map image files with WebP extensions, while importing files. Comparatively, Adobe XD supports files with extensions PNG, SVG and PDF while exporting files and JPG, GIF,PNG, TIFF and SVG, while importing files.

Offline Support

Both Sketch as well as Adobe XD extends offline support to designers.

Reusable symbol support

Symbols have been game changers in design. Extensive innovative symbols have been used by designers these days to deliver the ultimate user experience. Supportive tools like Sketch and Adobe XD also support the use of symbols. While Sketch supports the use of reusable symbols with responsive resizing, Adobe XD supports only basic symbols with no responsive resizing facility.

Operating Systems

  • The presence of multiple pages in one file encouragescontinued design, symbol, colour and library edits.
  • The Adobe XD Mobile app includes file storage and is cross platform compliant and also available on multiple devices.
  • Designing and navigating through the tool is visibly faster.
  • Interactive Prototypes, unlike static designs, will give the client a better idea of the user’s experience.
  • There is a facility for more than one client to view and comment on the same prototype links.
  • The concept of Wireframing is interesting which allows and content map kits will allows,understanding design concepts, with little design experience.

Operating Systems

Operating systems as always plays a major role in the functioning of any tool or application. In case of Adobe XD and Sketch too, they play a decisive role. While Sketch works well only on MAC Platforms, Adobe XD works fine with MAC as well as Windows 10 platforms.

We have just seen about the parameters which could help designers to find out which amongst Adobe XD vs Sketch, could suit their design needs. We take this perspective a little further by listing down the key advantages of these two tools which could help designers a bit further.

Adobe XD

  • The presence of multiple pages in one file encouragescontinued design, symbol, colour and library edits.
  • The Adobe XD Mobile app includes file storage and is cross platform compliant and also available on multiple devices.
  • Designing and navigating through the tool is visibly faster.
  • Interactive Prototypes, unlike static designs, will give the client a better idea of the user’s experience.
  • There is a facility for more than one client to view and comment on the same prototype links.
  • The concept of Wireframing is interesting which allows and content map kits will allows,understanding design concepts, with little design experience.

Sketch

  • Sketch is extremely fast which is the major advantage for designers
  • Well-crafted and designed with UX designers in mind, Sketch has only those features which are relevant for UX and UI design
  • The above feature saves the designers a lot on design time and release a competitive and competent end product.
  • What impresses designers a lot about Sketch is the easy integration with third-party. This is a significant advantage because there are lots of plugins to evaluate and select the most convenient one to work with, not having to depend upon just one tool. It gives you the freedom to mix and match.
  • Sketch also comes with an amazing feature which is the “Resizing” feature, which enables control in elements such as stretching, fixing and changing the size .This helps designers who work exclusively on projects with multiple resolutions.
  • Sketch has a slight edge over other tools like Adobe XD as they support team work. In other words, besides collaborating with designers, Sketch allows working with different members of the team, which enables everyone to put in their thoughts in the design and contribute to the design process. The ease in which anyone can learn to use the app means that anyone can participate in the design phase, instead of waiting for a JPG file.
  • Sketch also offers a simple and easy way to use solutions. The ease of executing commands also makes life that much more easier for design engineers and simplifies the design as a whole.
  • Sketch is built for a responsive multi-platform design, enabling files and graphic elements export in a fast and simple way, streamlining the process of working with the developers and shortening work time.

Sketch vs Adobe XD

Features

 

Adobe XD

 

Sketch

 

Vector graphics Yes (and includes Adobe Illustrator in CC subscription) Yes
Advanced image editing No (but includes Adobe Photoshop in CC subscription) No
Lightweight Yes Yes
Prototyping Yes No (but available with third-party plugins)
Assets export Yes Yes
Handoff with online style guide and inspector No (announced as a future feature) No (but available with third-party plugins)
Symbols and styles Yes Yes
Repeat grid Yes No
Document grid Yes Yes (with columns and more options)
Plugins No Yes
Collaboration No (announced as a future feature) No (but available with third-party plugins)
MacOS version Yes Yes
Windows version Yes (Windows 10 or above) No

Some FAQs

Adobe XD is one of the sought after tools which can be used both on web as well as on mobile apps. The Adobe XD in Beta is free for now.

The Adobe’s XD app for UI Design is now available for free. With this option, Adobe plans to mainly influence UX and UI designers. The main objective of Adobe is to extend the facility of cross platform applications with all its additional attractive features included, at no extra cost.

As of now, once Adobe XD is installed on your computer, since it does not carry any validity period, it’s yours to keep.

"

"The goal of a designer is to listen, observe, understand, sympathize, empathize, synthesize, and glean insights that enable him or her to ‘make the invisible visible." __Hillman Curtis

GraphiGuy

Hi, I am the GraphiGuy a.k.a Constantin Bobic but you can also call me Coco :) Founder of GraphiGuy.com.
I am a regular FlyingGuy (Flight Attendant) at the major red-white-red tailed Airline in Austria. I really do love to fly and travel the world. In my spare time (sometime there's a lot... but psst!) I love to design and create UI & UX.

View authors Posts

Sketch vs. Adobe XD – Which UX Tool is Best for 2019

We are talking about Adobe XD and UX Sketch, which in its own ways, have immensely contributed in…


0 Comments38 Minutes

Color Psychology and Usage in Design

We make color choices all the time, even if we don’t realize it. Hope this article will help you…


0 Comments17 Minutes

Improving UX: The Case for Better Writer-Designer Collaboration

How well your design and copy work together determines how user-friendly and intuitive your app,…


0 Comments17 Minutes



Improving UX: The Case for Better Writer-Designer Collaboration

Improving UX: The Case for Better Writer-Designer Collaboration


GraphiGuyBy GraphiGuyFebruary 27, 2019In UI/UX Design0 Comments17 Minutes

How well your design and copy work together determines how user-friendly and intuitive your app, website, or content are. They have the ability to inform or distract; entertain or bore; confuse or enlighten. Their ultimate power, though, is that they can persuade or manipulate. This is what we refer to “customer experience.”

There’s a greater emphasis being placed on how copy and design work together to influence particular actions. Companies like Nike and Google are hiring UX writers—a term that’s still fairly new to most—which basically means they want writers who understand how their words shape and influence the customer experience as a whole. It’s no longer enough to hand a design to a writer and expect them to fill in the blanks (admittedly, it never was).

.  .  .

In an ideal world, copy and design work to support a user’s decision-making process, but not necessarily influence it. It’s that nuance that defines the difference between persuasion and manipulation; one is done in the reader or user’s best interest, the other, against it. One leaves a user feeling positive, the other, not so much.

For instance, removing a navigation bar from a landing page is a design decision focused on eliminating distractions so people can focus on making a purchase. That’s mostly good (some would argue otherwise, but I digress). But removing an unsubscribe link from your emails just to keep them from leaving because you know you’re spamming them, well that’s entirely bad. One is done in a user’s interest, the other is done for manipulative self-interest.

To make sure your design and copy are working together in a positive way — to persuade — it’s important to make copy a priority much earlier in the design process.

I’m not saying that leaving a copywriter in the dark until the end of the design process leads to manipulation. I’m simply saying that in an effort to support a user’s decision-making process, to create the best possible customer experience, you have to get designers and copywriters working together much earlier.

Why? Because it deepens context.

Context is an essential piece of supporting users through design and copy. The wrong context (or, worse, none at all) can make simple things go horribly awry. When you bifurcate a creative process by separating copy and design, you lose some of that context.

When a person’s expectations match the outcome of their actions, we foster confidence and trust. When they don’t, we get angry tweets and rage-filled Yelp reviews. Leaving your writer out of the design loop keeps them from influencing the creativity, structure, and layout of a persuasive path — the keys to creating a great customer experience.

To make sure your design and copy work together to create a great customer experience, you’ll want to keep three factors in mind:

  1. Shared Customer Research
  2. Biases and Framing
  3. Copy-led Design

Shared Customer Research

The consideration of a user’s feelings before, during, and after their use of your site or app or their interactions with your content are critical in how designers and writers shape customer experience. Yes, I’m talking about empathy—a word that has been beaten to death in recent years. But that doesn’t make it any less important.

Empathy simply means that copy and design keep a user’s best interests in mind (persuasion, not manipulation). And how do you know what your customers’ best interests are? You ask them.

Design and copy decisions should rely on the same customer research insights. Yet, too often design does their thing and copy doesn’t have access to all their research meaning writers either do their own, separate research, or they do none at all.

Because copy and design should embark on a similar research process, you can kill two birds with one stone, having writers and designers share the tasks—and the subsequent insights. There are lots of ways to do this:

  • Customer interviews and case studies
  • Surveys and polls
  • Sending specific feedback questions via email
  • Customer persona research
  • Journey and empathy maps
  • User testing
  • Heatmaps
  • Analytics and data

As a whole, this research will give designers and writers the shared context needed to make empathetic decisions for users. In short: shared research creates more context which leads to more empathy, resulting in… better customer experiences!

Biases and Framing

Creating context is important, but it’s also important to realize we’re creating it. That’s right, as much as we hate to think about it, our own biases and framing can influence context as well. Personal experiences and unchecked opinions can inform copy or design decisions just as much as our conscious ones do.

For example, many companies fail to present critical (i.e. obvious) information on their website that a less-informed visitor may be looking for. It’s the “curse of knowledge.” You know the information, so you assume everyone else does too.

Similarly, the way we choose to frame an issue can blur the line between persuasion with facts and manipulation. Saying “1 out of 10 dentists” paints a much different context than “9 out of 10 dentists….” Though the same data is used in each example, the first framing creates a negative result, while the second creates a positive one.

Getting writers and designers working together early on in a project can circumvent some of these biases and framing issues. Regardless, you’ll want to examine how deliberately you’re framing specific ideas, concepts, and issues in your content and design?

Copy-led Design

Now, this might be my own bias as a writer (see what I did there?), but I believe copy should lead design. This opinion is, essentially, the basis for a UX writer’s existence.

Copy’s sole purpose is to establish a messaging hierarchy that makes sense to a user. Proper persuasion relies on keeping a reader’s (or user’s) context and self-interest in mind. Design simply augments it. Therefore, a UX writer has to understand the path toward persuasion, consider what needs to be said and done to drive the desired action, and be able to design a path to get them there.

Sure, a designer can do this too, but they’re not necessarily focused on the messaging that’s going to move a human to act. A writer knows there are three primary brain functions when someone is making a choice or decision:

  1. Primal – scarcity, the color red, flashing, loud noises
  2. Emotional – empathy, storytelling, context, pictures, images
  3. Rational – features, benefits, evidence like charts, graphs, and statistics

Good copy (followed by good design) will speak to all three.

When coupled with their shared customer research and a check on each other’s biases and framing, copy-led design helps to create a more complete experience.

The Pursuit of a Unified Voice

Copy and design were always supposed to complement each other. If anything, the term “UX writing” only emphasizes this point.

But If you’re truly working in your reader’s or user’s best interest—trying to understand their context for the world so you can empathize with them and create the best experience possible—it’s best to get design and copy on the same page as early as possible.

Of course, UX writing blurs the lines between copy and design. The best copywriters have always known this and have been practicing that way for a while now. We just happen to have a clever new title for it.


GraphiGuy

Hi, I am the GraphiGuy a.k.a Constantin Bobic but you can also call me Coco :) Founder of GraphiGuy.com.
I am a regular FlyingGuy (Flight Attendant) at the major red-white-red tailed Airline in Austria. I really do love to fly and travel the world. In my spare time (sometime there's a lot... but psst!) I love to design and create UI & UX.

View authors Posts

Sketch vs. Adobe XD – Which UX Tool is Best for 2019

We are talking about Adobe XD and UX Sketch, which in its own ways, have immensely contributed in…


0 Comments38 Minutes

Color Psychology and Usage in Design

We make color choices all the time, even if we don’t realize it. Hope this article will help you…


0 Comments17 Minutes

Improving UX: The Case for Better Writer-Designer Collaboration

How well your design and copy work together determines how user-friendly and intuitive your app,…


0 Comments17 Minutes



The UX design pyramid with the user needs

The UX design pyramid with the user needs


GraphiGuyBy GraphiGuyFebruary 23, 2019In UI/UX Design0 Comments13 Minutes

As UI/UX designer, I follow the main rules of UX and UX design to obtain the best results in crafting unique and appealing design for web and mobile apps. Let’s talk about the main requirements for the UX design. What should be the perfect User Experience design? The answer to this question can be presented as the list of UX design requirements which should be met on different levels. We talk about the UX pyramid with the user needs. 

The UX pyramid is used for categorizing UX efforts and tracking progress. Based on Maslow’s hierarchy of needs, on the bottom of the UX Pyramid we can find the fundamentals, and on the top – the needs of the higher order.

Let’s describe all the levels of the UX pyramid from the bottom to the top:

Level 1: Functional level
It meets the requirements for the proper work of the product. The design has some purpose and include the key features, works in all modern browsers and passes basic accessibility.How to improve the functionality of your design? There’s a recipe to prioritize the accessibility by moving the most important tasks in high-value areas; by minimizing the number of clicks from homepage to functionality; and by making scrolls and clicks purposeful. The other things will help you improving functionality are simple registration process, not requiring the same input multiple times, and making the transactional data saved and retained for users to leave and return.Don’t forget about the learning curve for the new user that should be simple and intuitive. You can do this by:

 

    • making buttons easily associated with the related function;
    • emphasizing the CTA;
    • using progress bars for multi-step processes;
    • adding sorting and filtering functions when they needed;
    • making additional features stopped or skipped and off by default.

 

Level 2:  Reliable level
It is available and accurate, with clean and reliable data, used on mobile and standard device types.How to improve the reliability of your design? First of all, you should be aware of device types the design will be available on and make the design fit all of them. The accuracy depends heavily on the UI part.

Level 3: Usability level
It’s good if users don’t get lost or confused and if they can easily find the content or products they need. That is the point where a website or an application meets basic UX heuristics and best practices.How to improve the usability of your design? There are a bunch of different methods you can use. First of all, you need usability experts along with user testing to explore your design. Secondly, don’t hesitate to study the best design practices from famous designers and popular resources. Learn about how to conduct heuristic evaluation. To make it even simpler, when you have the design, you can use UX check site to identify the usability issues it might have.

Level 4: Convenient level
This level is ‘completed’ if users want to use the product and can find situations when they can use it frequently.How to achieve convenience in your design?

 

    • Eliminate the physical and cognitive barriers that make using a product or service difficult. That stands for actual convenience.
    • Also, you should improve the user flow to place the content exactly where it is needed.
    • Make the perception experience and expectations clear and smooth.
    • Give your users the control to manage their own experiences.

 

Level 5: Enjoyable level
Is this product worth sharing? On this level, users invest themselves into the product and promote it, share it with their friends and make it a part of everyday life.How to achieve the enjoyable level for your design? In some point, this is similar to delightful UX design. So you can reach it by implementing:

    • beautiful animations;
    • tactile transitions;
    • gestural commands;
    • high-resolution imagery;
    • sound interactions;
    • microcopy;
    • guidance if your users run into errors;
    • navigating hints with questions and advice.

 

Level 6: Significant
It becomes the product users love. At this point, we talk mostly about the behavioral experience and reflective level of how the product performs.How to reach the significant level for your design? You must minimize pain points and reduce the number of obstacles the user might face. The second important thing is personalization. Here your product should help users improve their skills, their health, and their lives. It should be tailored according to their needs and reflect the changes they experience. To reach all of this you should conduct regular researches about your users and their habits and interests. Actually, this is all the UX design is about.

This pyramid can be used as the checklist to follow when you develop the next UX design and to remind you why some experiences fail. In this article, we added some tips on how to complete each level of the UX design pyramid. But don’t forget about the main UX design principles we described in our UI/UX design guide which should be considered in the very beginning of the design process.


GraphiGuy

Hi, I am the GraphiGuy a.k.a Constantin Bobic but you can also call me Coco :) Founder of GraphiGuy.com.
I am a regular FlyingGuy (Flight Attendant) at the major red-white-red tailed Airline in Austria. I really do love to fly and travel the world. In my spare time (sometime there's a lot... but psst!) I love to design and create UI & UX.

View authors Posts

Sketch vs. Adobe XD – Which UX Tool is Best for 2019

We are talking about Adobe XD and UX Sketch, which in its own ways, have immensely contributed in…


0 Comments38 Minutes

Color Psychology and Usage in Design

We make color choices all the time, even if we don’t realize it. Hope this article will help you…


0 Comments17 Minutes

Improving UX: The Case for Better Writer-Designer Collaboration

How well your design and copy work together determines how user-friendly and intuitive your app,…


0 Comments17 Minutes



UI prototyping tools

UI prototyping tools


GraphiGuyBy GraphiGuyFebruary 23, 2019In UI/UX Design0 Comments16 Minutes

In my UI/UX design guide I told you about UI software prototyping. In a nutshell, there are 5 types of prototyping, and each type has its own set of digital (and not only) tools that fits best the process. Some of them quite famous, some – not. Today we are ready to present you the ultimate list of UI prototyping tools. Unbiased as always, Syndicode tried to collect the most popular of them.

.  .  .

Prototyping tools allow designers to preview how their project will work when it will get completed. These tools are used to simulate the application flow, test its performance and create a user experience. Depending on a purpose different prototyping tools will bring a different experience. To craft prototypes, we use lots of prototyping tools, both simple and advanced depending on the situation.

Here at GraphiGuy, I choose prototyping tools on the base of the next five criteria:

  • Learning curveAs easier learning curve to adopt the new tool, as faster we can start using it.
  • CollaborationA tool should be easy to share for the teamwork, suitable to be in sync with other members of your team.
  • Usage
    Consider file export, available formats, intuitive interface, integration with the other tools and basic features.
  • Easiness of Use and Comfort
    The ease of use in using the prototyping tool is essential for the designer to save time and help increase output. It should reduce the number of steps required for a designer to complete a task rather than increasing it.
  • Price

So, after taking into account these criteria, we are ready to present you the next prototyping tools.

Low-fidelity prototyping (except for pen and paper)

  • Keynote
    With Keynote you can quickly layout shapes on slides to create interface screens, add links to create interactivity between screens, and use slide transitions to animate the interface. You can then export your prototype to your iOS/Android device to interact with it, demo it to others, and get feedback as if it were a real working app. Surprised?
  • Google Slides
    Surprisingly, Google Slides lets you create low-fidelity prototypes as easy as any other professional tool. It works in your web browser, so you can use it on any platform. Moreover, by using Google Slides you can collaborate with your team in real time, and instantly share your work with others, get feedbacks, manage requests, resolve issues, and keep track of your revision history. Easy!
  • Balsamiq
    Balsamiq replicates the speed and convenience of creating mockups on paper, but on a digital medium. It produces really great rough sketches of the prototype for clients to view, which is a big plus for brainstorming sessions.
  • Axure RP
    Axure RP is thick and complicated, aimed at designers with plenty of patience. For using Axure you should be having some coding skills to blend in. However, once mastered, you will be able to create advanced interactive prototypes, click-through wireframes, customer journey maps, and user flows. On the other hand, it is more one of the website prototyping tools, as building applications for mobile will be too complicated and long-lasting.
  • MockFlow
    MockFlow is an easy to use online tool for paper prototyping that allows working in a collaborative way with your design team.

High-fidelity prototyping:

  • Principle
    Principle is popular with its greater control over animations. At the same time, there is no developer handoffs or collaboration is available.
  • Flinto
    Flinto allows creating both simple click-throughs and complex interactive prototypes. You can reuse transitions, control all layers, and vary complexity. The app uses a simple drag-and-drop system for prototyping. But no no collaboration or developer handoff tools. Also, it enables creating complex micro-interactions on top of the layers exported from Sketch.
  • Framer
    Framer provides a seamless workflow, further complemented by device previewing, version control and easy sharing. Here you can also import graphics directly from Sketch, Photoshop or Figma.
  • UXPin
    This prototyping tool includes advanced interactions and animations, responsive breakpoints, CSS styling, and built-in UI libraries. The import Sketch or Photoshop files for layered prototyping or integrations with Slack, Jira, and Github are coming by default.
  • Proto.io
    Proto.io is mature and feature-rich prototyping tool that is used for high-fidelity and highly-animated prototypes in the browser. With its help, you can upload your files directly from Dropbox or drag-and-drop files manually.
  • OrigamiThis tool also offers numerous useful features for interactive prototyping which include an extensive documentation library complete with forums, Sketch, and Photoshop. Using Origami, you can test interactive mobile prototypes on iOS devices.
  • Marvel App
    This is a browser-based prototyping tool where you can upload your image files to and add transitions. This platform supports direct uploading of particular image types such as JPG, GIF, and PSD apart from third-party uploading through Dropbox, Sketch, Google drive, etc.
  • DraftiumDraftium is based on blocks. It has 350+ ready-made blocks and 300+ prototype templates. Just add or remove them with checkboxes.
  • Atomic
    Atomic is a web-based tool that gives you the flexibility and control you need to fine-tune your interactions: just click the play button to see your changes and animations in action. Atomic provides easy access to all developers by providing a shared prototyping system that is effortless. This toll has a ‘history option’ that allows you rewind to see previous iterations and create new versions from any point.

Basic prototyping and collaboration:

  • InVision
    InVision is one of the most popular prototyping tools. It is recognized thanks to its smooth management of project feedback.
  • Sketch
    Sketch’s fully vector-based workflow makes it easy to create and high-fidelity artwork from start to finish. In UI design, repeating elements is something very common: buttons, bars, bubbles — all sorts of things; and these reusable elements can be automatically copied and pasted using the Sketch app.
  • FigmaFigma allows a team of designers to collaborate and give comments on a design in real time.
  • Adobe XDAdobe XD recreates Sketch’s vector-based visuals and pixel-perfect design options, but adds the capability for prototyping, interactions, and developer handoff. With Adobe XD, you can draw, reuse, and remix vector and build artwork to create interactive prototypes, and production-ready assets all in the same app.
  • Justinmind
    Justinmind allows you to create attractive simulations of your web and mobile apps. Using this tool you can include your corporate identity elements in your prototypes instantly.
  • FluidThis tool has a built-in high and low-fidelity component libraries, live team collaboration, device previews, and video presentations.
  • Webflow
    Webflow is heavily focused on web animations, interactions, and responsive web design. You can either host your prototype with Webflow or export the code in clean HTML, CSS, and JavaScript.
  • MockplusMockplus is a rapid prototyping tool for interaction design with WYSIWYG.

Here you can find most of them in a comparison mode.


GraphiGuy

Hi, I am the GraphiGuy a.k.a Constantin Bobic but you can also call me Coco :) Founder of GraphiGuy.com.
I am a regular FlyingGuy (Flight Attendant) at the major red-white-red tailed Airline in Austria. I really do love to fly and travel the world. In my spare time (sometime there's a lot... but psst!) I love to design and create UI & UX.

View authors Posts

Sketch vs. Adobe XD – Which UX Tool is Best for 2019

We are talking about Adobe XD and UX Sketch, which in its own ways, have immensely contributed in…


0 Comments38 Minutes

Color Psychology and Usage in Design

We make color choices all the time, even if we don’t realize it. Hope this article will help you…


0 Comments17 Minutes

Improving UX: The Case for Better Writer-Designer Collaboration

How well your design and copy work together determines how user-friendly and intuitive your app,…


0 Comments17 Minutes